Workshop · Past workshop
Game design & 3D platformer with Unreal Engine 5
Date
26–29 May 2025
In-house training for
EPAC
Language
French
A four-day workshop for EPAC students, led by Yassine Benseghir. The goal: go from zero to a playable 3D platformer, packaged for Windows and presented in a short pitch.
Programme
- Day 1: game design theory (emotions, mechanics, game loops), first steps in Unreal Engine 5, 3D blockout and basic Blueprints.
- Day 2: applied level design, materials and lighting, replacing the blockout, environment animations.
- Day 3: HUD, visual and sound feedback, playtesting and iteration, managing scope.
- Day 4: Windows packaging, publishing on itch.io, preparing and giving the final pitch.
What participants learn
- Build a complete, testable game prototype.
- Understand the core of game design: emotions, mechanics, loops and level design.
- Master the basics of Unreal Engine: interface, Blueprints, materials, lighting.
- Present their creation with a clear, structured vision.
